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The Wise Wolf Of Starlight

Discussion in 'Neutral Deities' started by Nathaniel Arcleht, Apr 30, 2017.

  1. Nathaniel Arcleht

    Nathaniel Arcleht Human Warrior (LarpCraft of Moorefield Host) LarpCraft Host Myths & Legends 2017 Epic Membership 2017 Waivers Elder

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    Name: The Wise Wolf of Starlight

    Titles/Aliases: The Wise Wolf, The Wolf of Stars, The Moon’s Sister, The All-Knowing Wolf, The Night-Eyed, She Who Walks On Moonlight, Moonwalker

    Domains/Values: Wisdom, Insight, Protection, Community, Family, Discipline, Honor, Benevolence, Humility

    Alignment: Neutral Good

    Appearance: When the Wise Wolf chooses to appear in the world, her presence is accompanied by a number of supernatural phenomena. She always appears at night, during a full moon. When she is about to make her appearance, all the stars in the sky will disappear and a rain of silver will shower down from the moon, and upon this shower will she manifest as she descends to the ground.

    She is seen as a massive wolf, differing in size depending on the occasion, although she has never been seen standing less than twenty feet tall from front paw to shoulder. Her pelt is described as “being made of starlight” by those who have seen her and her eyes are “a deep and infinite black” like the starless night sky that heralds her coming.



    Summary
    The Temple of the Wise Wolf was established by Lord Aasa of Cannund after his fateful face-to-face encounter with the divine beast. It is a religious organization dedicated to praising and serving the Wise Wolf of Starlight, who they believe to be a patron deity who favors and blesses the city of Cannund and its people. After the original Temple was established, its missionaries would begin to travel outward into the surrounding regions, spreading the word of their beloved Wise Wolf.

    The Wise Wolf is a divine creature embodying Honor, Wisdom, Benevolence, Family, and Discipline, and her worshippers seek to emulate those values in their lives and endeavors. She actively finds favor and supports communities where these values are widely practiced, and will offer insightful guidance on practically every trial her worshippers might encounter: how to make the most out of a scarce harvest, survive a harsh winter, fend off a powerful foe, and much more. It is for this divine guidance that she is named the Wise Wolf.




    History of The Temple
    It was on the night of the Festival of Unity in the city of Cannund that the Wise Wolf first made her appearance. As the full moon reached the peak of the night sky, one by one, each glimmering star flickered out into nothingness until all that remained was unfathomable darkness surrounding the pallid majesty of the moon itself.

    From the great moon there came a shower of silver which graced the city of Cannund and its people, bringing with it a cool breeze like to the gentle gusts which blew through the grassy fields mid-spring. Upon this shower, there shimmered into existence the form of a massive wolf with a pelt made of starlight and eyes as black and infinite as the night sky hovering overhead. The wolf descended into the square of Cannund and sat before the bonfire, staring across the flames at the Councilman known as Aasa Ventris. Then, before all the citizens of Cannund, the wolf spoke to Aasa.

    From that great maw came a woman’s voice, though every word was heavy with her divine being, so that though she spoke with a calm and soothing canter, her voice had a way of humbling and silencing every man, woman, and child present. The wolf praised Cannund for its strength and integrity, stating that she had followed them since the time that they were but a handful of tribes. However, she expressed her disappointment in their efforts to take control of the surrounding villages, expanding their influence and power through dominance.

    There was a rebellion forming amongst the villages, and though the Silver Council of Cannund was preparing to crush the rebels, the wolf urged them to abandon the prospect; to release the villages from their control and grant them independence. In return, she would continue to support Cannund and its people, offering her powerful mind and insightful wisdom in all their trials and tribulations.

    Aasa spoke with the other Councilmen, and it was not long before they decided to follow the wolf’s suggestion. Pleased, the wolf departed back into the night, and as the moment passed and the stars returned to the sky, the people of Cannund found themselves changes forever.

    From that day, Aasa Ventris was a man changed, praising the “Wise Wolf” and praying to her constantly, sometimes hours a day. After he became Lord of Cannund, he would go on to establish the Temple of the Wise Wolf, which would profess a doctrine to the people of Cannund which emphasized Wisdom, Honor, Benevolence, Family, and Discipline as values to live by. The Temple taught that the strength and integrity of one’s mind and heart was more important than their physical strength or power.

    As Cannund prospered and the Wise Wolf continued to support them, the Temple would begin sending missionaries out to spread the word of the divine beast, teaching that if one learned to live by their values, then the Wise Wolf would offer her insight and guidance to them as well. Worship of the Wise Wolf spread and the people of Cannund grew to love her, going so far as to adopt her image as the official coat of arms for the city.



    The Teachings of the Temple
    In the Temple of the Wise Wolf, the priests constantly profess a doctrine that puts a great deal of emphasis on the five Chief Values of the Wise Wolf of Starlight, which are as follows: Wisdom, Honor, Benevolence, Family, and Discipline. Teachings within the temple are simple, consisting of stories and lectures containing lessons about one or more of the Chief Values. The temple is run rather loosely, with the only written rules dictating the Temple ways are the Tenants of the Followers and the Tenants of the Teachers, the former acting as a general expansion upon the Chief Values for temple followers and the latter governing how hierarchy within the temple is managed.

    The Tenants of the Followers
    • A Follower of the Wise Wolf is to seek out Wisdom in all matters; to understand that the power of the mind is stronger than the power of the body.
    • A Follower of the Wise Wolf is to act in Honor at all times; to keep to one’s pledges, to remain loyal to one’s fellows, and to turn away from deceitful ways or acts.
    • A Follower of the Wise Wolf is to treat others with Benevolence at all times; to offer their excess to those less fortunate and to assist those in need when they are capable of helping.
    • A Follower of the Wise Wolf is to protect and serve one’s Family throughout their life; to provide for and see to it that their sons, daughters, spouses, fathers, and mothers are cared-for and safe.
    • A Follower of the Wise Wolf is to maintain Discipline at all times; to finish a job once started, to resist the urge to stray from one’s duties and obligations, and to consistently steer away from things that might stray them from these Tenants.

    The Tenants of the Teachers
    • There are to be two positions within a Temple to the Wise Wolf, which are as follows.
    • a. The Priests or Priestesses, whose duties include (but are not limited to) maintaining the grounds of the Temple, managing stories and lectures, accounting for the donations and expenses of the Temple, providing missionary work to areas lacking a temple, and seeing that the members of the Temple are fed, clothed, and sheltered.
    • b. The High Priest or Priestess, whose duties include (but are not limited to) providing the Followers of the Temple with stories and lectures at least once a week in the evening in order to teach them the ways of the Chief Values, assign Priests and Priestesses their duties and seeing to it that they are completed, communing with the Wise Wolf in meditation and prayer, and relaying messages from the Wise Wolf to the rest of the Temple and Followers.
    • When one becomes a Priest or Priestess, they are to renounce all material possessions and live in the temple. They no longer can own any material items and are to use robes, tools, and coin that are property of the Temple.
    • There is to be only one High Priest or Priestess in a Temple. The position is for life, so that a High Priest or Priestess will serve the Temple and the Wise Wolf until the day they die.
    • When a High Priest or Priestess reaches a certain age, one of the Priests or Priestesses will be visited in a dream by the Wise Wolf, announcing them as the next High Priest or Priestess. The High Priest or Priestess of the chosen Priest or Priestess’ Temple will also receive this dream, so that one cannot claim a fraudulent dream. This chosen Priest or Priestess will then begin to serve the High Priest or Priestess directly and learn the ways of communing with the Wise Wolf and how to channel the power and guidance of the Wise Wolf. When the High Priest or Priestess dies, the chosen Priest or Priestess that was serving and learning from them will take their place.
    • If any Priest or Priestess fails in their duties, breaks any of the Tenants, or lives in discordance with the Chief Values, the Wise Wolf will visit the High Priest or Priestess in their dreams and decide the fate of the failing Priest or Priestess.
    • If any High Priest or Priestess fails in their duties, breaks any of the Tenants, or lives in discordance with the Chief Values, the Wise Wolf will personally make an appearance to publically strip them of their title and power. The Wise Wolf will typically leave the offending ex-High Priest or Priestess to their peers for them to determine their fate.


    The Ways of The Temple

    Garb amongst members of the Temple is typically kept simple.
    Priests are given a set of robes to wear. They are neither thread-bare, nor luxurious, but comfortable. These robes are typically brown or gray, with a badge on the front of the symbol of the Temple: a silver wolf’s head. In the cold seasons, Priests will wear an extra layer of robes and a wool cloak over their typical garb.
    High priests are differentiated only in that they wear black robes with silver sashes.

    Common Sayings and Phrases:

    “Go with the wolf.” – A common short phrase spoken as part of good-byes; wishing someone protection in their journey.

    “May the Wise Wolf guide you.” – A typical prayer/phrase of good will, often said in departure or as an ‘amen’.

    “By the Moonwalker!” – A common phrase of exclamation.

    “May the Night-Eyed find you.” – A politely spoken curse/phrase of ill will, the Wise Wolf’s title of ‘The Night-Eyed’ speaking of her soul-piercing and humbling black eyes.

    “O Wise Wolf of Starlight,
    Praise be your insight, your wisdom,
    And your divine benevolence.
    You are the All-Knowing,
    The Moonwalker,
    The Night-Eyed,
    Our divine patron.
    Guide me to knowledge,
    Guide me to wisdom,
    And guide me to prosperity.

    May the Wise Wolf guide me.” – The most commonly uttered prayer by followers of the Wise Wolf upon every full moon.


    The Premonitions
    In the Temple of the Wise Wolf, it is believed that during a pivotal time, the Wise Wolf will visit all of her High Priests at once in a dream to warn and/or guide them. These moments are incredibly important to the history of Cannund, its people, and the followers of the Wise Wolf and typically are the beginning of immense changes or grand events. There have, so far, been two Premonitions throughout the history of Cannund.

    The First Premonition was the dream received by the Shamans of the First Tribes, in which they saw all of their tribes gathered together under a full moon. This was the dream that convinced them that their tribes must meet together in peace and join forces.

    The Second Premonition was recent, in which the High Priest of the Cannund Temple of the Wise Wolf and the Shamans of the Wildblood tribes received a vision of an immense dark cloud that proceeded to swallow up both the region of Neronyr and the city of Cannund. The Shamans and Priest urged their leaders to meet in peace and discuss a treaty, for fear that the coming darkness may destroy them both in their weakened, war-ravaged state. After peace was reached was when the monsters of Neronyr’s depths began to immerge.

    These all-important Premonitions are now recorded in the archives of the Temple, and it is taught amongst the followers of the Wise Wolf that such warnings and visions from the Wise Wolf should be heeded without hesitation.
     
    Last edited: May 1, 2017
    King Murdoch McArthur and Drift Wood giveth praise for this remark!
  2. King Murdoch McArthur

    King Murdoch McArthur LarpCraft of Milwaukee Host, chevalier paladin Natus Gryphe Lore Master LarpCraft Host Transferred Character Myths & Legends 2017 Epic Membership 2017 Waivers Elder Lifetime Award

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    On the first glance, I like this. It's so well thought through and complete. It also sounds familiar, that mauto just be because it's well done.

    Things that jump out of me, some of the background contains places and names I don't recognize. Are these from what established lore we have? ( which I admit is lacking in spots)

    This is overall great, but adding in locations or background we do not have from places that ate supposed to be "old"and we'll known for the purposes of the lore, that we to this point have not existed becomes problematic for obvious reasons. I'll look more at it when I'm not on my phone and can search better. In general I really like this conceptually.
     
  3. Nathaniel Arcleht

    Nathaniel Arcleht Human Warrior (LarpCraft of Moorefield Host) LarpCraft Host Myths & Legends 2017 Epic Membership 2017 Waivers Elder

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    They're from locations in the lore for my chapter's setting. I've run them by Artenan and also posted them and their placements on the world map in this thread: Map Zones For Helping Name Things Although I'm not sure if that counts as "established lore". The problem with a location and it's lore being created that's new and supposed to be "old" is undestandable, which is why I intentionally placed my chapter's location a bit aways from everyone else's on the map, so that it would be more believable for the city and the religion, though both supposed to be old, are not very well known to other chapters' locations. If it's still a problem, I can easily write the origins of the religion to be more generic or some other fix, it's no big deal.
     
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  4. King Murdoch McArthur

    King Murdoch McArthur LarpCraft of Milwaukee Host, chevalier paladin Natus Gryphe Lore Master LarpCraft Host Transferred Character Myths & Legends 2017 Epic Membership 2017 Waivers Elder Lifetime Award

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    If it's been checked and cleared with Ryan then it's cool beans. He knows the base lore better than anyone obviously. As it's a new region it of course will have new lore. Again, this is a great writer up, it's like the archetype of how religions should be writing up imo. Well planned, specific, clear and thought out with great detail.
     
  5. Nathaniel Arcleht

    Nathaniel Arcleht Human Warrior (LarpCraft of Moorefield Host) LarpCraft Host Myths & Legends 2017 Epic Membership 2017 Waivers Elder

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    Why, thank you very much! I admit, a lot of it just comes from experience writing such things. Been a GM in several tabletop games for about 6 or 7 years now and I've been writing fantasy for even longer, so I've got a good bit of world-building experience.

    Just one question, if down the line I wanted to expand on the lore for this religion, would I be able to add to this article or is it set in stone?
     
  6. King Murdoch McArthur

    King Murdoch McArthur LarpCraft of Milwaukee Host, chevalier paladin Natus Gryphe Lore Master LarpCraft Host Transferred Character Myths & Legends 2017 Epic Membership 2017 Waivers Elder Lifetime Award

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    Well once it's approved....the players get hold of it and it may get a life of its own. You could end up with a cult that worships beasts as Devine and sees lycanthropy as a blessing. So it very possibly will change no matter what.
     
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  7. Nathaniel Arcleht

    Nathaniel Arcleht Human Warrior (LarpCraft of Moorefield Host) LarpCraft Host Myths & Legends 2017 Epic Membership 2017 Waivers Elder

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    I don't mean to sound impatient, but can I get an idea of how long it may take for this to be either Approved or Declined? I'd like to start incorporating it into my chapter's setting lore, but I don't want to until I know it's approved.
     
  8. Artenen Aeolus

    Artenen Aeolus Paladin | Captain of the Magna Navis Lore Master LarpCraft Host '17 Donor Human Race Myths & Legends Mythical | Legendary | Epic Member 2017 Waivers Blogger Elder Host Vault House of the Iron Ring Lifetime Award Mapped

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    Actually, I forget most of the lore... don't have time to do any of this anymore.

    Lore Master should all look at it and decide.

    I'm of the opinion that you should be on the lore masters team because of how well you write.

    I'm also of the opinion that maps listing places that don't physically exsist could get dicy. We'll run ourselves right out of room.... perhaps an ancient map where anything that isn't in the current age would be set?
     
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  9. Nathaniel Arcleht

    Nathaniel Arcleht Human Warrior (LarpCraft of Moorefield Host) LarpCraft Host Myths & Legends 2017 Epic Membership 2017 Waivers Elder

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    I understand, you seem pretty darn busy so I can't hold it against you that you don't remember everything. I mean, that's why there's a Lore Masters team in the first place, right? Serena Valentina's mentioned throwing my name into the pool, so who knows, I very well may join the team. I certainly would be happy to become a part of it.

    As for the map, if I'm not mistaken, throughout history maps would be updated as time went on and obsolete or outdated markers would be moved, made smaller, or removed altogether, so I don't see a problem with making a separate map for different periods of time, although I don't think the effort would be necessary until we had a full-enough history of the lands to even HAVE that many old places to mark on an older map. For now, I'd say keep the idea in mind, but unless a location is relevant to the current age and its doings, simply leave it unmarked to prevent map-crowding.
     
  10. King Murdoch McArthur

    King Murdoch McArthur LarpCraft of Milwaukee Host, chevalier paladin Natus Gryphe Lore Master LarpCraft Host Transferred Character Myths & Legends 2017 Epic Membership 2017 Waivers Elder Lifetime Award

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    I have endorsed the idea for passage as an LM, but always be careful with "the great land of xyz in long ago" Because everyone tries to write in that kind of thing and they all start to stack up and only get referecened once in one person's lore. So it starts to make no sense with all the fictional places that dont' also have acooresponding colony or such to ascribe them too.

    It's similar to the ever common back story of "i'm really the lost son of the king of bla bla bla land" well when like 43 people all use that story....it gets crazy.

    As for the diety and worship and mechanics i like it alot, and think that at least that part should be passes.

    I don't generally like adding new religions...as we end up with 300 goda cuz everyone wants to make up their own. But this one works and is quite different than what most come up with and is well done.
     
  11. Nathaniel Arcleht

    Nathaniel Arcleht Human Warrior (LarpCraft of Moorefield Host) LarpCraft Host Myths & Legends 2017 Epic Membership 2017 Waivers Elder

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    I see. I figure it shouldn't be too big of a problem considering Cannund is an actual city in my setting's lore which (in the story) is still thriving to this day. If it's a matter of the city's history itself, with all the unnamed tribes residing in the unmarked area on the map, I could easily write out a more detailed history. It'd be tedious, and probably a trudge to read through, but I could do it.
     
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