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Chapter 1 2018 Introduction To Larpcraft

Discussion in 'Chapter 1 Introduction To LarpCraft' started by LarpCraft, Aug 16, 2015.

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    Introduction to LarpCraft

    Welcome to LarpCraft Game Systems! We're a worldwide Larp gaming community dedicated to expanding Larp into as many communities as possible. LarpCraft.com is our website that players use to build their Larp characters, find games and enjoy all the aspects of this wonderful pastime.

    For 2017, our website has blossomed into much more than a simple forums and tracking system. We now have communities that allow more in-depth discussions, better media management, user-controlled events and much more. We've also allowed the creation of not only Myths & Legend characters, but also player accounts (main accounts) and our other game system accounts! You can now make a character in each system as well as a main non-character account to bind them all together for easy control.


    LarpCraft games are all about living a character through the roleplay. Our games are not about a player winning or having the most abilities our games are story driven, and characters are designed to be built over many years. When you start a character, you'll get a handful of things to construct a sound character base, and then you'll continue to earn experience at events and on the tracking system at larpcraft.com.

    Myths & Legends is a live action medieval fantasy roleplaying game. Whether you're starting from scratch or coming in as an experienced player from other games, LarpCraft will help you feel right at home. Our combat is safe with medium contact location based hits. Registration is simple and efficient, yet we strive to provide rule systems that are easy to learn and run. For balance, every ability in our system has some a counter, and there are no superior race or specialization combinations that beat out all others. We also strive to make sure that you can judge an opponent's abilities strengths and weaknesses just by looking at them making games that function much like real life.

    LarpCraft games are designed for individual players 13+ years of age. Parents or legal guardians playing in our games are free to bring any of their children to Larp with them; however children must stay with at least one parent at all times. Parents or legal guardians can make profiles for their children but will be responsible for their account.

    The LarpCraft game system keeps track of your experience points, skills, achievements bios and so much more right online. Players come to LarpCraft approved games sign up and earn experience points from questing jobs battles playing NPC's and many other things. Upon a game-ending, the local Elders tally up your points and submits them to LarpCraft. After the submission, the points are then added to your character profile.

    Event hosts are responsible for games as individuals clubs or businesses. The name of each group is LarpCraft of _____ (the closest city where the group is domiciled). In the past, we called these colonies, but this was creating some confusion as to whether they could be overtaken in game and this is not the case. These folks are sanctioned to host LarpCraft games as long as they follow the rules and can't be overrun by in game armies kingdoms etc.

    Game Administrators of LarpCraft

    Officers
    Corporate officers are the head officials from LarpCraft. There is an officer in each of the respective game systems. The officers are in charge of making sure all the game systems use the same general game mechanics so players can quickly adapt to any genre. Officers can host games and help with hosting games anywhere at any time. Officers are the highest ranking officials in LarpCraft.

    Guardians
    Guardians are the group of people in each game system who are in charge of the final rulebook revisions from year to year. Their voluntary job is to make sure all the core mechanics of each system are the same while also improving their particular system. Guardians are in charge of final edits wording changes coordinating between Hosts on voted changes making sure each change was play tested many times and releasing the rulebook final draft for next year's publication approval to the officers by the end of November in the current year.

    Regional Coordinators
    Regional Coordinators are in charge of managing events throughout a large demographic typically consisting of many hosts. They will make sure all games in their area do not interfere with one another and more importantly that all hosts in an area are working well with one another. Regional coordinators will be responsible for helping new hosts and groups get started via coaching training and communication. Regional Coordinators also make sure that hosts are adhering to the Rulebook skills and abilities and in the event of a major violation, they can suspend a host sanctioning license.

    LarpCraft Host
    A Host runs the sanctioned chapter of LarpCraft for a particular area.

    Head Coordinator
    A Head Coordinator is responsible for a particular game set of LarpCraft. They are in charge of coordinating events, Elder duties, and overall activity as it pertains to that particular game set.

    Elder
    Elders are the main admins for local events. Elders may be running plot checking weapons assigning XP from a host vault etc. Elders answer rule questions and also handle disputes. They also are involved in rulebook modification votes each year.

    Elders do not hold elder status for another host. Visiting elders must be approved by the host they are going to before they can help run decide or organize anything at an event. If a visiting Elder does see a safety violation or other serious problem, it is their responsibility to let the local elder team know. If a visiting elder does overstep his or her bounds, they may have their elder status revoked and in more severe cases be banned from LarpCraft. Our elders and players are expected to identify and avoid dangerous conditions that could result in injury or death. All elders must pass a LarpCraft criminal background check and interview process with the regional coordinators.

    Volunteers
    You do not have to be an Elder to help with games. Contact your primary Elders if you wish to help with stories coordination food etc. Most LarpCraft hosts are happy to provide volunteers with job duties if they want the extra duties to help make games great!

    Types of Game Locations & Events Defined

    Players are expected to fill out a release waiver upon entering an event if one is not on file for that specific host. Games are to be advertised as shown below, so players quickly understand what type of game it is. Example: If a host wants to add an event that is a single day event lasting a few hours they would call it a battleground event. An outpost game will last the full day, and a Realm game will be a multi-day event.

    Battle Ground
    Battlegrounds are often backyards or parks that require a minimum of two players to be held. Many groups will start hosting battlegrounds to find new players teach players the fighting system or to craft props or weapons. A battleground location will not be listed on the map if it is a personal residence unless cleared by the owner of the property. Average XP awarded for these types of events are around 150XP per hour.

    Outpost
    An outpost is a location for full one-day events. An outpost will have quests costuming monsters and roleplay and are required to have an elder on site. Average XP awarded for these types of events are around 200XP per hour.

    Realm
    Realm games are weekend long games most often held by medium or high immersion hosts. Players will bring tents or camp overnight in cabin depending on the location. There is often a tavern with food and other areas for professions etc. Average XP awarded for these types of events are around 300XP per hour.

    Classification of Game Types
    LarpCraft supports and welcomes all styles of play, and we understand that some groups that are just starting off and don't have the means to run medium or high immersion events. These classifications are put in place, so players do not have the wrong type of expectation for a game. Classifications allow people to plan better for events.

    Game rules are written with high immersion in mind. Hosts should indicate what immersion level an event is in the event listing details. If they don't ask before signing up.

    Low Immersion
    Many hosts that are just starting out will fit into the category. The goal for them is often just to learn the game and recruit new members. Low Immersion events are not always in-character, and players might have some garb a mix of duct tape boffer and store bought weapons. Some players will probably be in street clothes and have little roleplaying experience. Elders are also far more lenient to what counts as armor but weapons still need to be safe and to LarpCraft specifications. Medium and high immersion hosts can have light immersion events but will often specify this clearly in their event. These types of events are designed to bring in new players. Most hosts should only hold regular light immersion events through their first year emphasizing players to push for medium or high immersion. Medium Immersion was combined with High Immersion for 2016.

    High Immersion
    In the past, we put a strong emphasis on the physical aspects of game setup and how it relates to "high" or "medium" immersion. While this is one PART of high immersion, it doesn't tell the total picture of how we define a High Immersion game. High immersion can be broken down into three different areas; roleplay props and attire. Your roleplay can enhance a game just as much or more than authentic props and garb.

    Roleplay - Doing a fantastic job of acting out a character will significantly increase a game's feel and atmosphere. Knowing how your character will react to things within a game makes for seamless interaction. You should create a backstory and persona for your character. Before games players should use practices and roleplay sessions to help them enhance and flush out their character.

    Props - Hosts and players who do their best to cover anything modern and make equipment as medieval-like as possible can be considered to be a High Immersion. Progress your props from moderns to covered to authentic. Many of the best props and dwellings are made not bought! Here again going to crafting sessions and practices can help you build these props for games you attend!

    Attire - High Immersion Hosts will constantly be encouraging garb that looks authentic. Many Hosts and players are here to help you go from a store bought basic attire to something that is homemade or custom designed for you. Stay away from the cheap Halloween costumes as they don't hold up to the use of Larp games. Use layers so you can shed or add layers as the roleplay or weather dictate. Stay away from clichés of all black or one color costumes.

    Add expression to your garb to make your characters more interesting! High Immersion attire tells a story. Well put together attire can start a conversation in and of themselves and they are built over time. Please use practices and crafting sessions to build up garb before coming to larger games. As Larpers, we wear attire gear garb, etc. We don't wear "costumes" as those types of things just don't survive in the Larp world.
     
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